In 2019, IoT will continue to influence the UX design industry.
Starting with the Internet of Things sounds a bit cliché, as the world has been buzzing for years about the revolutionary changes it will bring. But we phone number list can find that it has brought us closer to the world than before.
We experience a whole new level of digital products and services:
through discrete interactions①
So it's important for designers to learn and understand these technologies and the way people interact with them.
Virtual reality and augmented reality technologies also provide a whole new dimension to user experience design. Using tools already on the market (or under development), you can give users a hyper-immersive experience that engages all their senses. The question is how to control it without an actual interface? While skeuomorphic design is no longer present on traditional screens, VR/AR can bring real-life solutions. Classic UI design doesn't work because it doesn't carry visual information about the surroundings, we can use depth of field and align objects to create new interface forms.
But first and foremost, the biggest UX design challenges are creating new visual norms and making tools that provide an intuitive and reliable experience. But we're still a long way off until we achieve technology like the glasses worn by Iron Man in Marvel's Avengers: Endgame.
Companies like Vuzix and Microsoft have already started offering this type of technology or service to businesses, and companies like Google and Apple now offer AR experiences on nearly every device.
Digi-capital predicts that the AR/VR industry will be worth $150 billion by 2020 and will remain one of the biggest technology trends in the next few years.